A product designer that creates intuitive and human centered features so that one can spend less time struggling with confusing systems and more time living meaningful lives. My designs are driven first and foremost by user research and product strategy. I aim to design impactful, intuitive, and accessible mobile and web consumer products through a creative and data-driven approach.
Beyond experience design, I'm passionate about the art of video games, the complexities of digital and physical game design, and the emotional impact of a well crafted story.
Currently Playing: Baldur's Gate 3
Currently Reading: Robin Hobb's Realm of the Elderlings series (an incredible yet whopping 16 book series)